Almost A Boss Fight

Almost a Boss Fight Almost a Boss Fight was my quarter-long project for my Previs class. We started with a concept and worked our way through a beat sheet, storyboard, animatic, and finally the finished product. The goal of this…

Almost a Boss Fight Almost a Boss Fight was my quarter-long project for my Previs class. We started with a concept and worked our way through a beat sheet, storyboard, animatic, and finally the finished product. The goal of this…

This blacksmith environment was created as a personal project to experiment with environmental storytelling and handcrafted detail. Inspired by medieval fantasy workshops, the scene focuses on worn materials, practical props, and warm cinematic lighting to create a lived-in atmosphere. The…

During my second year at Drexel University, I took a character rigging course where I learned the fundamentals of building animation-ready rigs. Throughout the class, I created skeletal hierarchies, inverse and forward kinematics (IK/FK) systems, control rigs, constraints, and deformation…

During my second year at Drexel University, I took a course focused on compositing with Nuke. Throughout the class, I learned the fundamentals of node-based compositing, including keying, color correction, rotoscoping, tracking, and integrating multiple visual elements into cohesive shots.…

During my second year at Drexel University, I took a course focused on compositing with Nuke. Throughout the class, I learned the fundamentals of node-based compositing, including keying, color correction, rotoscoping, tracking, and integrating multiple visual elements into cohesive shots.…

This short film follows a team of LEGO Police as they investigate a counterfeit LEGO operation. Beyond the story itself, this project gave me the opportunity to take on multiple production roles. I created the original concept, wrote the script,…

During the spring quarter at Drexel University, I took a Visual Storytelling course that explored how cinematography and composition can be used to communicate a story without relying on dialogue. Through a series of projects, I learned how camera angles,…

During my second year at Drexel University, I took a course focused on compositing with Nuke. Throughout the class, I learned the fundamentals of node-based compositing, including keying, color correction, rotoscoping, tracking, and integrating multiple visual elements into cohesive shots.…

I volunteer at Ascension UCC, supporting all technical and media production needs for services and events. I manage livestream operations using vMix and Zoom, coordinate multi-camera setups, and handle audio and post-production editing. I also contribute to website design and…

A detailed 3D recreation of the Ascension Cross from Ascension UCC. This asset was modeled in Maya and ZBrush, textured in Substance Painter, and rendered in Redshift, with a focus on capturing material detail and craftsmanship.