Category Animation

Rigging 101

During my second year at Drexel University, I took a character rigging course where I learned the fundamentals of building animation-ready rigs. Throughout the class, I created skeletal hierarchies, inverse and forward kinematics (IK/FK) systems, control rigs, constraints, and deformation…

Animation 101

During my freshman year at Drexel University, I took Animation I, where I learned the fundamentals of animation, including core principles such as timing, spacing, squash and stretch, anticipation, and follow-through. This blog post showcases several of the animation exercises…

Houdini 101

These projects were created during my freshman year at Drexel University as part of an introductory Houdini course. Throughout the class, I learned the fundamentals of procedural workflows, simulations, and node-based creation while gaining hands-on experience with Houdini’s tools. These…