Almost A Boss Fight

Almost a Boss Fight Almost a Boss Fight was my quarter-long project for my Previs class. We started with a concept and worked our way through a beat sheet, storyboard, animatic, and finally the finished product. The goal of this…

Almost a Boss Fight Almost a Boss Fight was my quarter-long project for my Previs class. We started with a concept and worked our way through a beat sheet, storyboard, animatic, and finally the finished product. The goal of this…

During my second year at Drexel University, I took a character rigging course where I learned the fundamentals of building animation-ready rigs. Throughout the class, I created skeletal hierarchies, inverse and forward kinematics (IK/FK) systems, control rigs, constraints, and deformation…

During my freshman year at Drexel University, I took Animation I, where I learned the fundamentals of animation, including core principles such as timing, spacing, squash and stretch, anticipation, and follow-through. This blog post showcases several of the animation exercises…

These projects were created during my freshman year at Drexel University as part of an introductory Houdini course. Throughout the class, I learned the fundamentals of procedural workflows, simulations, and node-based creation while gaining hands-on experience with Houdini’s tools. These…