Rigging 101

During my second year at Drexel University, I took a character rigging course where I learned the fundamentals of building animation-ready rigs. Throughout the class, I created skeletal hierarchies, inverse and forward kinematics (IK/FK) systems, control rigs, constraints, and deformation setups for 3D characters. This blog post showcases several of the rigging projects and exercises I completed during the course.

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