mosiermotion

mosiermotion

Animation 101

During my freshman year at Drexel University, I took Animation I, where I learned the fundamentals of animation, including core principles such as timing, spacing, squash and stretch, anticipation, and follow-through. This blog post showcases several of the animation exercises…

Houdini 101

These projects were created during my freshman year at Drexel University as part of an introductory Houdini course. Throughout the class, I learned the fundamentals of procedural workflows, simulations, and node-based creation while gaining hands-on experience with Houdini’s tools. These…

Janitor’s Closet – Environment Group Project

This was a collaborative 3D environment project focused on a janitorial storage space. I was responsible for modeling and creating multiple assets, including the shop vac, bookshelves, mop bucket, faucet, and various cleaning supplies, as well as contributing to the…

Bee

A detailed 3D model of a honey bee, originally created for a still life project and presented here as a standalone asset. The model was built in Maya, textured in Substance Painter, and rendered in Redshift, with a focus on…

CG Still Life: Fruit and Champagne

A 3D still life recreation inspired by Helen Searle’s Still Life with Fruit and Champagne. This project focused on accurately translating traditional painting elements—lighting, composition, and material detail—into a digital environment. The scene was created using Maya, Redshift and Substance…

Chainsaw

A self-initiated 3D project created during winter break following my first quarter at Drexel University. The chainsaw was modeled in Maya, textured in Substance Painter, and rendered in Redshift, with a focus on reinforcing modeling skills and improving material realism.