Tag Maya

Blacksmith Room

This blacksmith environment was created as a personal project to experiment with environmental storytelling and handcrafted detail. Inspired by medieval fantasy workshops, the scene focuses on worn materials, practical props, and warm cinematic lighting to create a lived-in atmosphere. The…

Rigging 101

During my second year at Drexel University, I took a character rigging course where I learned the fundamentals of building animation-ready rigs. Throughout the class, I created skeletal hierarchies, inverse and forward kinematics (IK/FK) systems, control rigs, constraints, and deformation…

Animation 101

During my freshman year at Drexel University, I took Animation I, where I learned the fundamentals of animation, including core principles such as timing, spacing, squash and stretch, anticipation, and follow-through. This blog post showcases several of the animation exercises…

Janitor’s Closet – Environment Group Project

This was a collaborative 3D environment project focused on a janitorial storage space. I was responsible for modeling and creating multiple assets, including the shop vac, bookshelves, mop bucket, faucet, and various cleaning supplies, as well as contributing to the…

Bee

A detailed 3D model of a honey bee, originally created for a still life project and presented here as a standalone asset. The model was built in Maya, textured in Substance Painter, and rendered in Redshift, with a focus on…

CG Still Life: Fruit and Champagne

A 3D still life recreation inspired by Helen Searle’s Still Life with Fruit and Champagne. This project focused on accurately translating traditional painting elements—lighting, composition, and material detail—into a digital environment. The scene was created using Maya, Redshift and Substance…

Chainsaw

A self-initiated 3D project created during winter break following my first quarter at Drexel University. The chainsaw was modeled in Maya, textured in Substance Painter, and rendered in Redshift, with a focus on reinforcing modeling skills and improving material realism.